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Introduction to Unreal Engine for Science (Trainingskurs, online)

Der Kurs findet als Online-Veranstaltung 4 Wochen lang jeden Mittwoch im März statt. Der Link zur Online-Plattform wird nur den registrierten Teilnehmern bekannt gegeben.

02.03.2022 10:00 Uhr
23.03.2022 15:00 Uhr


The Unreal Engine is one of the state-of-the-art 3D engines, which is mainly used for game development. In recent years, however, its use in industry and science has been steadily increasing, which is further supported by new features from the producer Epic Games. The course offered here gives a basic introduction to the major functions when using the Unreal Editor and Visual Studio, offers tips and tricks for scientific use and deepens the acquired knowledge by using and extending an example application. We will talk about the difference between Blueprints and C++ and when to use which one, but we will also focus on the use of third party tools and the different possibilities of code management.

Roadmap und Referenten:

  • Introduction to Unreal Engine (UE) - Dirk Helmrich, Jonathan Windgassen
  • Programming with UE-Blueprints - Josef Azzam
  • Programming with C++ in UE - Dirk Helmrich
  • Scientific usecases - Dirk Helmrich