Introduction to Unreal Engine for Science (training course, online)

Start
3rd February 2021 09:00 AM
End
24th February 2021 14:00 PM
Location
online

(Course no. 902021 in the training programme 2021 of Forschungszentrum Jülich)

This course will take place as an online event on 4 successive Wednesdays. The link to the streaming platform will be provided to the registrants only.

Contents:

The Unreal Engine is one of the state-of-the-art 3D engines, which is mainly used for game development. In recent years, however, its use in industry and science has been steadily increasing, which is further supported by new features from the producer Epic Games. The course offered here gives a basic introduction to the major functions when using the Unreal Editor and Visual Studio, offers tips and tricks for scientific use and deepens the acquired knowledge by using and extending an example application. We will talk about the difference between Blueprints and C++ and when to use which one, but we will also focus on the use of third party tools and the different possibilities of code management.

Roadmap and speakers:

  • Introduction to Unreal Engine (UE) - Andreas Franken
  • Programming with UE-Blueprints - Josef Azzam
  • Programming with C++ in UE - Dirk Helmrich
  • Transferring the knowledge to a use case - Andreas Franken
Last Modified: 22.03.2022